The TEKHNÉ Chair of Thought, Technology and Creative Learning is a joint initiative of the University of Girona and the Salt Municipality. The Chair designs, develops and implements educational projects to enhance the educational ecosystem of Salt, a town where all its public primary and secondary schools are multicultural, with very high percentages of students coming from newly arrived migrant families, in most cases with few economic resources. The idea is that the schools themselves will lead projects, connect with each other, and become examples of how to deal with multiculturality in innovative ways. To this end, the TEKHNÉ team encourages initiatives where digital technologies, under approaches such as MAKER education and STEAM, become a medium for creative expression, to give a voice to both children and teachers.


The UdiGitalEdu group of the University of Girona aims to rethink ways of learning and teaching through Creative Computing, STEAM and Maker Education. Its team designs learning experiences for children and young people to help them become more creative, critical and develop positive values. The group develops projects at a local, national and international level, and focuses on disadvantaged groups and children from vulnerable families and communities.


DIVERSE is an Erasmus+ European project that aims to improve the management of diversity in the classroom and especially in classrooms with an increased number of children with refugee, migrant or minority background in their school environment. The project is based on storytelling and aims to adapt and upscale three methods of telling a story: Drama in Education, Folk Tales and Digital Storytelling.


MonTech project will foster social inclusion and equity in multicultural schools across Europe through highly innovate and engaging activities based on a new approach that blends the Montessori method with cutting-edge Maker Education learning experiences.


The current situation caused by COVID-19 has revealed many problems when schools have tried to carry out distance education. If this is true for almost all schools, it is especially problematic in European multicultural schools (educational centers with high rates of migrants, refugees or minorities). Children in these schools have few digital devices at home, their Internet connections are very basic or non-existent, their parents often do not have basic knowledge to help them with e-learning tasks, and their teachers are overloaded with work.

TalentMaker aims to help European multicultural schools improve both distance and face-to-face education, through an innovative learning model based on maker education and talent promotion.

Creative STEAM

While it has been proved that the application of theatre methods for the teaching of the school curriculum can have exceptional results in the improvement of the class environment and the development of the basic skills of the children, as well as in the inclusion of immigrant and refugee children that do not have the necessary language skills and need more non-linguistic stimuli, the use of theatre is not widespread in schools. The teacher training in this topic is scarce, and the available resources are very fragmented. The Creative STEAM project is aiming to mainstream the use of theatre techniques in secondary school education through the development of the appropriate tools and networks. In this way it is aiming to contribute to the increase of the attractiveness of the STEAM (Science, Technology, Engineering, Arts and Maths), and to improve the school performance of the children that need more non-linguistic stimuli.

Scratch SEC

The UdiGitalEdu group is one of the 41 organizations from 13 countries selected to participate in the first year of the Scratch Education Collaborative (SEC). The SEC is a powerful network of organizations across the world focused on supporting learners from historically marginalized communities in developing their confidence with creative computing.


During the first year of the SEC, the Scratch Foundation with the help of other partners (Raspberry Pi Foundation, Stanford d. School, Chicago Public Schools, Micro:bit Educational Foundation, STEM Nola, Brazilian Creative Learning Network and The Tinkering Studio) will be hosting workshops focused on topics like creative coding, equity, and community building; leading gatherings for SEC members to connect and collaborate with each other and the Scratch Team; and helping each organization develop an Equity Toolkit that will support them as they grow and scale their support for the learners in their community.


Inventors4Change connects children from diffferent parts of the world and encourages them to become Agents of Change (changemakers) in their communities with the help of Technologies for Creative Learning and Collaborative Digital Storytelling. The idea is to provide children with tools, techniques and knowledge that let them invent the changes they want to see in the world. 


El Seminari Raimon Panikkar de Pensament Intercultural va néixer a finals del curs 2007-08. Vol ser un espai d’estudi i meditació, a partir del treball amb els textos de les grans tradicions de saviesa, com també del pensament contemporani dels diversos àmbits filosòfics amb una mirada intercultural. En sintonia amb la figura i obra de Raimon Panikkar, aquest seminari vol aconseguir un equilibri entre el necessari rigor acadèmic del treball intel·lectual, i una necessària i inevitable recerca interior i un creixement espiritual.